Tuesday, July 10, 2007

Basic Description

This is my werewolf world, it's been percolating since sometime in November, right after I got into a Big Wolf on Campus after the Halloween toon at Homestarrunner. I wanted to create werewolves who weren't evil, a bad puberty metaphor, a bad serial killer metaphor, too silly or too dark, but more importantly have a good system of how they work that is logical if you ignore the fact that it exists. Hard fantasy if you will. I am calling it the the Fairview Pack becuase Fairview is one of the most commonly used town names in North America, therefore implying that there are werewolves in the suburbs and every other type of town. Also if I ever write a series using this world I would probably make it set in a Fairview.

So this one is a world which is more or less our world, set in North America. It's a world where werewolves exist, they live in basically every city and town in this continent and probably every city and town in the world. There're these non-werewolves who are either decendants of the people who tried to hunt down the werewolves and they got knowledge of the werewolves becuase they were the only people who actually purposly tried to get close to werewolves and some of them even lived to tell the tale or people who were interested in werewolves and took a class at the YMCA or the local center for these people. The werewolves who did nothing but kill were the unfortunate the result of a the medieval diet. Becuase the water was crap, and often contain the aformention substance, alcohol was really the only semi-potable liquid, with ale and mead being popular bevrages, rye is a hearty staple crop that unfortunaly was prone to developing a mold called ergot, which is what LSD is derived from. Werewolves, like people, when comsuming mind-altering substances would often lose control of themselves, this was a problem becuase when a werewolf loses control, he transforms and doesn't retain his human conciousness, this paired with the low calorie/low potein with lots of rye and the only protein source is animal flesh of your typical medival type person made werewolves who had no control over their wolf "side" and didn't get enough nutrition, plus they had a taste for flesh. Nowadays werewolves are aware of these limitations and there these people that help new werewolves.

Things/Themes I need to touch on:

Name for the non-werewolf helper-type people, I'm thinking catcher, and a name for their organization that potentially spells something funny.
How is lycanthropy spread? Is it most like a bacteria, a virus, just bites or do sex and scratches work too, is it spread through a ritual?(although I am going to nix all the magic-y stuff like rituals becuase, just becuase)
What do tranformed werewolves look like? Are they upright or do they walk on all fours? Do they look more like people than wolves or vice-versa?
What triggers transformation?
What is the culture and history of werewolves, how do they feel about themselves?
What is the cutture and history of the catchers, what is the interaction between them and the werewolves? Is there friction?

Is anyone interested? Does this sound full of crap?

Monday, July 9, 2007

Mission statment and goals

So, this blog is about me building my worlds and involving you. "What is worldbuilding and why am I involved in it?" You say. Well world buildin is something that writers do, the figuring out of your setting, geography, history, language and slang, food, culture, backstory and reasons for what happens in your story and and how it things work, what is allowed and what is not, keeping a consistancey to what you say. This can be as little as a floor plan for a house and a family in-joke and recipe or as big as a thousand year history with a galactic map with world maps for each planet, in depth elvolutionary histories for each race and several fictional languages fleshed out in full.
World building is especially important for science fiction and fantasy writing and is key for most role-playing games either on the devoloping end or the playing end. This is becuase in SF/F their are almost by definitons either significant differneces between the story and reality or their are things that currantly don't exist that you need to explain. Also, you need a culture in the future and it's probably not going to be like today. World buildin helps you figure out what contrains of the story is and everything planned out so you don't have to come up with a word for technology on the spot. It's basically a massive form of pre-writing.
I am making this blog becuase I have started lots of worlds during class in my notebooks, I want to have some accountability and feedback.